Simon J Rogers
ProFantasy Software and Pelgrane Press blog

simonjrogers
Date: 2011-07-19 11:06
Subject: Articles to 1st August 2011
Security: Public
Tags:articles, campaign cartographer

The RPG maps blog has been going for over a year now, and while some articles were topical, most have long term value, so here is a summary of those articles with links. Also, if you want to try your hand at some CC3 programming and scripting, check out the development blog.

General Map Making Advice

Example Maps

Overland

Floorplans

Dioramas

Science Fiction

Historical Maps

ProFantasy Software

Mirrored from Profantasy's Map-making Journal.

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simonjrogers
Date: 2011-07-08 15:38
Subject: ENnie Nominations and Honourable Mentions
Security: Public
Tags:announcement, awards, trail of cthulhu

I’m pleased to say Pelgrane Press has received honourable mentions and nominations in the ENnie awards for our releases this year.

The Dance in the Blood by Graham Walmsley gets and honorable mention for Best Adventure, and a nomination for Best Writing. I think that Dance in the Blood is typical of Graham’s adventures, and any one of the others could have just as easily been nominated.

Bookhounds of London by Kenneth Hite gets an honourable mention for Best Setting, and a nomination for Cartography. Beth Lewis extracted, compiled and enhanced these antique maps with new information and the indexers over at yog-sothoth deserve a big hand for this one. I’m sad that Ken didn’t get a nomination for the setting, which is just outstanding, but the competition was fierce.

I’ll update you when the voting begins.

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simonjrogers
Date: 2011-07-04 15:54
Subject: Something Fishy in Gothenburg
Security: Public
Tags:announcement

Trail of Cthlhu player Alf Joakim Persson spotted this ominous warehouse in the great seaport of Gothenberg. What is lacks in subtly it makes up for in doric columns.
DAGON_gbg

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simonjrogers
Date: 2011-06-22 12:30
Subject: Passgear Password Memorizer
Security: Public
Tags:biz, development

My brother-in-law Christopher Miller has been beavering away in his batcave-like office developing what I can only describe as a Derrenbrowninator - a iPhone app called Passgear which helps you memorize passwords by using pictures to create a story.

iPhone/iPad app live or die by their appearance and ease-of-use, and Christopher comes from a graphic design background. This shows in the app, and in the excellent specification document he showed me which made it easy for the developers to produce exactly what he was after. It looked better than any spec ProFantasy has produced, certainly.

My only reservation is the perhaps bizarre feeling that assigning Male to uppercase letters and Female to the lowercase letters is in some way sexist. It's the Guardian reader in me, I think.


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simonjrogers
Date: 2011-06-20 17:25
Subject: Ashen Stars Sample sections
Security: Public
Tags:announcement, ashen stars, preview, products

Download the character creation chapter and part of the GM’s Advice for Ashen Stars.

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simonjrogers
Date: 2011-06-17 10:49
Subject: Ashen Stars Stellar Nursery Edition Update
Security: Public
Tags:announcement, ashen stars, general

Edit: The Stellar Pre-Order window is closed. However, you can pre-order Ashen Stars for delivery in August, and get the PDF and Robin Laws fiction now.

Read more about the perks available with the Stellar Nursery edition here.

Incidentally, if you’ve ordered the Stellar Nursery edition, you might like to know that anyone who spots a typo will be given a special commendation in the credits. We’d also like to hear from you about any game aids, tables or charts you think we should include with Ashen Stars, or any that you’ve created yourself.

huth_AS_exampleofplay

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simonjrogers
Date: 2011-06-10 18:17
Subject: Dead Rock Seven Art and Layout
Security: Public
Tags:announcement, art, ashen stars, gumshoe, products

Dead Rock Seven is a set of adventures for Ashen Stars, outlined by Robin Laws and written by Gareth Hanrahan. It was my intention to give Ashen Stars the best possible start, so I decided to release Dead Rock Seven simultaneously with the core book if possible. We brought Pascal Quidault aboard to do the art, maintaining his own style but matching Jerome’s original ideal and Chris Huth’s more recent pieces.

That left us with another hurdle – layout. We are very fortunate that Fred Hicks of Evil Hat has come aboard to lay out Dead Rock Seven, and we hope he’ll want to do more work with us in future.

I’ll leave you with some of Pascal’s interiors for DR7

DeadRockSeven_08

DeadRockSeven_10

DeadRockSeven_09

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simonjrogers
Date: 2011-06-10 12:23
Subject: Bookhounds Review
Security: Public
Tags:bookhounds of london, products, review, trail of cthulhu

There is a new review of Bookhounds of London by Andrew Behaut here.

Not only does Bookhounds make me want to run a game, it makes me feel confident that I could run that game well. Many supplements place the burden of extracting a game from their contents on the Keeper; this book does not. As an unconfident and less experienced Keeper, this is excellent. If you only get one supplement for Trail of Cthulhu, this should be it.

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simonjrogers
Date: 2011-06-09 12:59
Subject: Review of CC3
Security: Public
Tags:articles, campaign cartographer, review

There’s a review of CC3 over on PlayDevil.com 9/10.

Below is the first map that I made using the software, and it only took me about 20 minutes- a similar drawing in Photoshop from scratch would have taken me several hours!

“…for a budding cartographer there is nothing else quite like it out there. Once you have broken into the software, creating a good standard of map becomes not only easy, but a pleasure, as you behold your beautiful creations, which can be made quickly and simply.”

Mirrored from Profantasy's Map-making Journal.

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simonjrogers
Date: 2011-06-08 10:47
Subject: Ashen Stars Combat and Playtesting
Security: Public
Tags:announcement, ashen stars, development, playtesting, products

My original brief for Ashen Stars spacehip combat was that all PCs should be involved, regardless of their position in the crew. That element was retained, but starship combat was substantially altered in playtest.  Read more on Robin’s blog…

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November 2011